home *** CD-ROM | disk | FTP | other *** search
MS Developer Studio Project | 2000-02-16 | 4.1 KB | 128 lines |
- # Microsoft Developer Studio Project File - Name="lights" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
-
- # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-
- CFG=lights - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "lights.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "lights.mak" CFG="lights - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "lights - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "lights - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE
-
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
-
- !IF "$(CFG)" == "lights - Win32 Release"
-
- # PROP BASE Use_MFC 2
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /YX /FD /c
- # ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x416 /d "NDEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x416 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
- # ADD LINK32 dxguid.lib dsound.lib dinput.lib dplay.lib opengl32.lib glu32.lib winmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 /out:"../lights.dll"
-
- !ELSEIF "$(CFG)" == "lights - Win32 Debug"
-
- # PROP BASE Use_MFC 2
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /YX /FD /GZ /c
- # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x416 /d "_DEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x416 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 dxguid.lib dsound.lib dinput.lib dplay.lib opengl32.lib glu32.lib winmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"../lights.dll" /pdbtype:sept
-
- !ENDIF
-
- # Begin Target
-
- # Name "lights - Win32 Release"
- # Name "lights - Win32 Debug"
- # Begin Source File
-
- SOURCE=.\dyn_light.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\..\lib\Fly3D.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\lights.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\lights.def
- # End Source File
- # Begin Source File
-
- SOURCE=.\lights.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\mesh_light.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\spot_light.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\sprite_light.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=..\..\lib\Fly3D.lib
- # End Source File
- # End Target
- # End Project
-